Games

G. Evening Activities

Contents

 
G.2. Freeze Improvisations
G.3. Electric Current
G.4. This is a Shoe
G.5. Paper Bag Dramatics
G.6. Touch Back
G.7. Toe Stomp
G.8. The Rule of the Game
G.9. Lawyer
G.10. Addabout
G.11. Who Started the Motion
G.12. Fit the Reader
G.13. Chain Statues
G.14. Persuasion
G.15. Who's Missing
G.16. Adverb Game
G.17. Blob
G.18. Knots
G.19. Prui Prui
G.20. Laughing Chain
G.21. Musical Hat
G.22. Catch the Dragon's Tail
G.23. Story Chain
G.24. British Bulldog
G.25. Nuclei
G.26. Snake in the Grass
G.27. Hug Tag
G.28. Amoeba Race
G.29. Pina
G.30. Islands
G.31. Vampire
G.32. Murder
G.33. Skin the Snake
G.34. Centering
G.35. Photo Match Up
G.36. Questions & Answers
G.37. Machines
G.38. Teacher
G.39. Computers
G.40. Scavenger Hunt
G.41. Middle Man
G.42. Orchestra
G.43. Acronyms
G.44. Singing
G.45. Song Charades
 

More evening games can be found on:
Ben Gurion Activities Bank http://www.jafi-ed.org.il/50/act/bg/index.html
Jerusalem Activities http://www.jafi-ed.org.il/jerusalem/

 

G.1. Preamble

The following games are versatile and can be modified to fit the needs of a group in many different situations, from having fun, through offering opportunities to interact and bond.

- They are not complicated and can be used with little or no preparation, other than understanding the rules.

- Many of these activities can be used in almost any setting: while waiting, on buses, or in situations where simple games can be spontaneously introduced.

Many of the games involve drama or a continuation activity, which make them ideal for crystallization and for refreshing personal contact during other programming. [Some of the related games are taken from the previous chapter (Trust Games) and should be used in the appropriate manner.]

 

G. 46. Related Games

B.3. Pass the Buck
B.4. Chinese Whispers
B.5. Group Yell
B.6. Bad News and Good News
B.7. Mental Gifts
B.8. Guess Who Said It
B.10. The Magic Circle
C.2. Don't Make Me Laugh
C.5. The Word Wizard
C.6. Guillotine
C.7. Listening Not Judging
F2. Wall Crash
F.3. Conveyor Belt
F.4. Pile Up
F.5. Blind Find
F.6. Control Tower
F.7. Backward Fall and Catch
F.8. Still Pond
C.3. Gibberish
F.9. Body Lift
F.10. Trust Walk
F.12. Vibrations

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