F.
Trust Games
Page 2
F.8
Still Pond
One
blindfold is required for this game and a volunteer. Have the blindfolded
person stand in the center.
Everyone else moves
around until the blindfolded group member says, “Still Pond.”
He or she then moves
forward and explores a face, guesses who it is. If the guess is right,
the volunteer takes off blindfold; if not, he or she tries again.
Variation:
As he moves
forward, people make music or noises, while he or she searches for a specific
person. (For example, “I’m going to find David", etc.)
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F.9.
Body Lift
This
is a good trust activity for a really large group with several leaders,
as well as for a normal activity group. If carefully presented and conducted,
it will be fun, as well as generating trust and good feelings.
Split into groups
of eight to ten members.
Each sub-group chooses
one member at a time and elevates him or her to a horizontal position
above the heads of the group. The person should be held there for a specific
period, and then lowered carefully to the floor. The elevated person must
relax and close his or her eyes.
It is a good idea
to have all the groups raise and lower in unison, by calling "Raise
up" and "Set down". This avoids confusion and helps concentration.
Variations:
Vary
speed and control of lift – walk, rock, etc.
Have the person
involved give instructions to the group.
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F.10.
Trust Walk
This is
a longer trust game, an extension of the ideas and factors in F.5.
Control Tower.
It is based
on multiple elements to test and build trust: blindness simulation, silence,
unknown terrain. For this reason, participants take a partner of tbeir
choice and roles are reversed mid-way.
Preparation:
Blindfolds
(optional), outdoor area preferred (reasonable surface required).
Emphasize that this
is a non-verbal, non-visual experience, using one's other senses.
Ask group members
to choose a partner that they would like to know better.
In each pair, A closes
his/her eyes (or is blindfolded). They can communicate with each other
only through touch.
B leads and helps
him/her to experience the world around through the other senses. B is
to protect the partner, show him or her how gentle he/she can be, and
try to give the partner a truly beautiful experience.
After 15-20 minutes,
have them switch roles. After an equal time, A leads B back to the starting
point.
Each pair discusses
their experience by themselves, then joins the group.
Lead a round of “I
discovered…”
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F.11.
Blind Explore
This
is a variation which allows free connection and therefore a wide range
of trust opportunities.
A non-verbal
game, with blind simulation and a great deal of gentle feeling.
Darken the room if possible and have everyone close their eyes. Group
members begin moving slowly, gently and silently around the room. (No
talking: emphasize it is non-verbal).
As members meet people,
they should greet them gently in a non-verbal manner and move on.
After a few minutes,
have them stop in front of someone and explore their face. Allow a long
time for this. Ask them to say goodbye non-verbally and move on.
Continue with the
same directions, and others: e.g., explore hands, play games with hands,
be angry and fight with hands, now make up, explore backs, hair, etc.
End with group hug
in the center.
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F.12.
Vibrations
This
is a quick touchy-feely trust game and can be used to begin a session,
or in winding up.
Divide the group into pairs.
Announce: “Bring
your two hands close to your partner’s two hands (palm to palm)
until they are almost touching.
Close your
eyes and experience the sensation of warmth, or energy.
Now, experiment
with distances.”
Variations:
Try
with a blindfold: discuss the effect.
Use faces instead
of palms.
Play in a circle.
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