Games

M.7. Winding Up A Group Games

M.8. About Values Clarification Exercises

Despite their title, V.C.s relate essentially to exploring attitudes overlying people's declared or ostensible values. V.C.s used to be very popular and were used to address personal identity, democracy, or other issues of priority - but they went out of fashion, as it became evident that these discussions had little impact on behaviors.

Essentially, this usage was inappropriate, primarily because it lacked follow-up – there was no need to throw out the baby with the bath water. Adolescents may love laid-back or intensive values-related discussions, but discovery or statement of beliefs or attitudes do not bring about changes of behavior. Furthermore, where consciously avowed values or attitudes are actually in dissonance with existing behaviors (i.e. reflecting authentic, underlying values), this dissonance becomes stressful and is not tolerated; the declared atittudes will ultimately be buried, through reversion to the status quo ante.

This is not a warning against using such exercises – but of the need to bring values and attitudes into the realm of behavior. A leader using Values Clarification Exercises should therefore help group members internalize their findings into self or group assessment processes, placing them in their behavioral context.

V.C.s are suitable for adolescents and adults, for use by experienced facilitators. They can be very helpful in evaluation, because they offer options that are not labeled as "good", "bad", or tagged in a leading manner; their very essence is that they are non-judgmental and this is how they should be conducted. Events, texts and topical issues can be addressed and discussion structured through this technique.
Formats include unlabeled alternatives, choices, scales and free text answers, four corners and triangular debates, simulation games, etc., designed to launch, channel, open up and close discussions on central issues, without the need for consensus at closure.
Below is a very small sample of the free text format.

See also (with appropriate adaptation): Related Games

A.2 Applies/Doesn’t Apply
B.7. Mental Gifts

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M.9. Oranges

(Self assessment in the program: Expectations & Reality)
Image background: Outline of an orange, with a leaf on top:

What I expected to find/happen in this program/group
1-5 points

Same image:
What I found/happened in this program/group

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M.10. Suitcases

(Learning, group feedback and self-assessment in the group: Exchange exercise)
Image background: Suitcase outline and person carrying it:
What I brought with me to this program/group (not physically!)
1-5 points

Same image:
What I take home with me from this program/group

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M.11. Presents

(Sharing or self-assessment: mental gifts, dreams, wishlists)
Image background: Outline of a wrapped package, with bow:
A present I wish for this program/group....
A gift I would like to give the person sitting on my left ...(done in a round, verbally)
A gift I would like to give someone in the group... (poster board around the wall, for everyone)

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M.12. Scales

(Evaluation, for group review)
Image background: Outline of Libra, the Zodiac sign for scales, enlarged.
Left side: Cool things about this group/program (5 lines)
Right side: Improve the act things (5 lines)

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M.13. Profile

(Satisfaction highlights, in a verbal whip-round - also group review)
The best moment…
The most intense experience…
The saddest moment…

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The Pedagogic Center
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